PS4

PS4

Format(s)
PlayStation 4
Publisher
Sony
Developer
Sony
Genre
Unknown

Screenshots

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  • 1 x PlayStation 4 System (Jet Black)
1 x DualShock 4 Wireless Controller
1 x HDMI Cable
1 x Power Cable
1 x Wired Mono Headset
1 x USB Charging Cable
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  • Games that let you create games are excellent, aren't they? Throw a map editor into your game and I will play it for years. The prospect of wielding the tools to create full 2D and 3D games in the style that I want while I'm sitting on my lounge is incredibly exciting, and Smartglass promises to bring a new depth to UGC. This is easily the best Xbox One exclusive for my money.

The reveal at Microsoft's conference was pretty staggering if you're a fan of world building: it set the tone for a very meat and potatoes 3D platformer builder, but the ability to sculpt landscapes on smartglass changes everything. Can you imagine what the community will do with this? Look at Minecraft and LittleBigPlanet, and imagine the most creative of those users spending time with Project Spark.

From the very little we've seen, you'll be able to make any type of game using Spark, so the question is: why buy any other game?
  • For all the talk of Xbox One and PS4, the most exciting next-gen game at E3 was running on a PC capped to current console specifications. Hideo Kojima's masterful E3 trailer stole Microsoft's press conference with its wild plot and trademark cinematic flourish. Best of all, you could tell exactly how it played by watching the trailer.

 A far cry from 80% of everything else at E3, like Ubisoft's The Crew, which arguably showed the biggest disparity between CGI promise and in-game reality. Kojima's latest directly tackles themes of race, which lesser developers - or risk-terrified publishers - would do anything to avoid, while retaining the series' moral but violent, empowering yet exploitative, juxtapositions. 

It's also cool, sexy and vaguely sci-fi. Y'know: just the best of everything.
  • Maybe it won't end up playing half as good as it looked, but at least Ubisoft's surprise announcement will be remembered for delivering one of the show's genuine wow moments. 

The seamless transition from what appeared to be a CGI intro into actual gameplay was a masterstroke, showing off developer Massive's obvious command of the PS4, on which it was being demoed. Indeed, the Scandinavian devs have equally ambitious plans for the entire structure of the game, pitching it as an MMO RPG- Shooter where you have to scavenge resources and fend off other groups of players in a post-pandemic Big Apple. 

It was Freedom Fighters via The Last of Us, and as the camera tracked up into the heavens at the end of the demo - revealing an entire city full of rival players - it was clear this was equal parts brave, ambitious and beautiful.
  • By a mile. I was one of the doubters when it was announced last year, but Ubi have knocked it out of the park. I haven't seen an open world game with as many tactical possibilities and opportunities for mayhem as this in a long time. Driving and parkour is rock solid, and if you play it on Xbox One you get the added thrill of wondering if Microsoft really are watching you.
  • Well, this one took me by surprise. I'm not exactly an enormous racing game fan but I do enjoy them, and I particularly like the free-roaming ones like Test Drive Unlimited and Burnout Paradise. When I watched the first gameplay footage of The Crew during Ubisoft's E3 conference and saw the size of the map, along with all those little tiny challenge icons dotted around, the OCD completist in me thought: "Jesus, I'm going to lose hundreds of hours to this".


Thankfully, it looks like something worth spending that much time on, with stunning visuals and a clever drop-in, drop-out co-op mechanic that I look forward to making use of. Forza and DriveClub may be the games grabbing all the headlines, but I have a feeling The Crew will be the one I spend more time playing.
  • Perhaps it's the loot magpie in me, but the moment which sold me on Destiny didn't even involve any action: Watching two players compare new weapons, one of which crackled with electricity, and their associated unlock trees, confirmed that the main influence on Bungie's new space opera is Borderlands. 

There are also nods to Gearbox's game in the focus on cooperative play, and the desolate setting. That said, Destiny is significantly more lavish, with its lush visuals (including an entry in this E3's hardest fought visual category: 'best startled flock of birds') and the intriguing promise of getting swept up in large Public Event battles. 

There's also the lure of a new sci-fi universe from Bungie, now free of the Halo shackles of Halo, and seemingly one with more than a hint of magic to it. So who better to voice your robo-helper, Ghost, than Game Of Thrones' Peter Dinklage?
  • DICE's epic war game finally looks as it should on next-gen consoles, and the scale of the carnage is so far ahead of its rivals it's embarrassing. EA held impressive 64-player hands-on sessions at its E3 booth, all streamed live on to the internet - so you can be sure none of the stunning gameplay seen at the Xbox and EA conferences were smoke and mirrors either.
  • Mad Max looks great. With Avalanche involved, It probably will be great. But when the silhouette of a brown figure in a wasteland appeared on the screen at Microsoft's press conference, my whole body seized up: this is the Fallout 4 reveal I've been waiting for.

Alas, it wasn't to be. Elder Scrolls Online excluded, there's currently no officially announced Bethesda open world title, and you know what? This scares me a bit. While a Fallout MMO would be grand, the single player experiences are among my favourite games ever. With the ESO infrastructure completed, it must be very tempting to use the same tools for a Fallout MMO. That'd be really nice but hey, Bethesda, just please.

Another Mad Max bugbear: no Australian accents, a generic "wasteland" setting. Not authentic enough for this Aussie, but if there's a grappling hook I'll play it.
  • There were a few disappointments. I can't reconcile with the PS4 controller, it just feels a bit alien and doesn't sit right in my hands. And I spilled vitamin water, whatever that is, all over my 3DS, completely trashing the face buttons (donations for a replacement at the usual address, etc).

 But what about that Ryse, huh? A game that was rumoured to be a Kinect 2 masterclass turned out to be a turgid, slow and QTE heavy beat-'em-up, with Kinect used only for barking commands. Xbox, Make The Pain Go Away.
  • Ryse - an ostensibly simple action game designed for Kinect's fuzzy response times, but retro-fitted to work on a controller - uses Smartglass to deliver gameplay tips. Yes, to deliver gameplay tips in a straightforward action game with three-string combos. 

A killer app, only in the sense that it advises you how to kill people. Dead Rising 3 uses tablets to call in chopper strikes. In other words, they're using your iPad to act as giant one-press button. Revolutionary. Second screen maps? Well, of course. 

Truth told, not even Nintendo have worked out a truly lightning bolt use for the second screen, and their entire console is predicated on it. Think harder, people, or tablet integration is the SixAxis / 3D of the new consoles.
  • It started with Call of Duty: Ghosts on Sunday night. If you're going to funnel people through corridors, at least make them the best-looking corridors we've ever seen; but COD's deep sea level wasn't too far removed from the one we've seen in GTA V, a current gen game that also happens to be the biggest open world, on any system, ever.

 
There were notable exceptions - The Division, The Witcher 3, Metal Gear 5, Battlefield 4, Killzone - but this generation's proliferation of CGI trailers and rezzed-up 'bullshots' has undoubtedly lessened the impact of real in-game visuals on PS4 and Xbox One. Worse, some titles just didn't look that special by any metric. Extreme graphicosity (official term) isn't everything, and games won't be measured by them any less than they are now - but surely the least we can expect from the first wave of next gen titles is something truly eye-popping?
  • I should clarify: I'm absolutely ecstatic to have Killer Instinct back; it looked great in the trailer. My disappointment stems from the fact that Rare isn't the developer of this new Killer Instinct, it's Double Helix, known for games including G.I Joe: The Rise of Cobra, Front Mission Evolved, Green Lantern: Rise of the Manhunters.

 Maybe they'll knock it out of the park, and maybe Rare is getting very hands-on, but at the moment my expectations aren't very high. It doesn't help that it's a free-to-play game either. As a huge fan of the genre, I had hoped that there would be more fighting games for me to look forward to.

Capcom's recent activity in polling fans for their Street Fighter related opinions sparked hopes that something new in the series may be announced. I've got my fingers crossed for GamesCom and EVO 2013.
  • First things first - I still plan on getting Ghosts, and the soundtrack in those trailers is absolutely stunning, so I know my ears are in for a treat at least. But my eyes... well, they're not exactly going to have much to look at.


In hindsight, Activision probably feels fortunate that it decided to hold that Ghosts event before E3 even started, because at that point we still thought that was what next-gen gaming would probably look like. Then Battlefield 4 turned up with its crumpling fighter jets and collapsing buildings and suddenly Ghosts looked like alpha code by comparison.

There's no doubt Ghosts will still be a big hit, especially on current-gen hardware. But Activision is really going to have to pull the finger out because its next-gen engine doesn't look like it can match up to EA's offering.
  • Having once again failed to show up at E3, despite being heavily trailed to do so, Team Ico's troubled third game has now entered a rarified sphere of lateness previously occupied by Duke Nukem Forever, Second Coming by The Stone Roses, and Fu Long, the first Giant Panda to be born in Europe in 25 years. 

The difference is all those things eventually did come out. With Sony's execs having to correct each other over whether The Last Guardian is "on hiatus" or not, there's no guarantee the game will ever arrive. 

Even if Fumito Ueda, who even in 2011 seemed to only be on the project under some sort of contractual duress, does see his game released, it will likely be the most expensive arthouse project ever developed for a console. And at this point, it's not even clear what console that might be.
  • With no Rare in sight and the much-feared phrase 'free-to-play' ever present, those key facts alone give reason to be concerned for the long overdue fighting revamp. Factor in some entirely drab gameplay footage and we're yet to be convinced.
  • You can always count on Shigeru Miyamoto to remind you that video games are all about having fun. While everyone else is caught up in web of digital rights management battles and always-online concerns, and execs spend interviews attempting to dance around the issues, the famed Nintendo designer spent E3 behaving like a carefree child.

 During a short Pikmin 3 video Miyamoto cut of Bill Trinen to introduce a Bulborb plushie, giving a little heartwarming giggle he does it. 

Trinen, not wanting to let Shigsy have all the fun, attacks the Bulborb with his own Pikmin figure, which prompts Miyamoto to utter a phrase that, even today, makes the CVG team erupt in laughter when quoted. You've got to love Shigeru Miyamoto; you've got to love Nintendo.
  • It took one simple step and just 22 seconds to explain that Sony's approach to used-games would remain the same on PS4 as it has been on PS3. 

The result: 10.5 million YouTube views and counting.  If Shuhei Yoshida and Adam Boyes video feels gloriously off-the-cuff, that's because it was only recorded two days beforehand, during rehearsals for Sony's conference.

As a moment of theatre - and a beautifully underplayed one - it landed a direct hit. It's strange seeing Sony get PR so right. Almost makes me nervous.
  • The most notable being rap artist Drake, who essentially came out on stage to tell the crowd, "I well love FIFA", before actual FIFA staff turned up to show the game. Bafflingly brilliant.
  • Whatever your opinion on David Cage, his E3 tech demo hit all the right notes. Not only was it a frankly astonishing advert for what PS4 hardware is capable of - fusing jaw-slackening facial animation, pitch-perfect motion capture, a raft of high-end effects, and insane levels of detail - it was, perhaps more surprisingly, genuinely funny too. Cage's games aren't generally noted for their moments of light relief, but the extended version of the demo came off like a Game of Thrones-themed episode of Extras.

Of course, it's up for debate whether anyone, Cage included, can squeeze that kind of fidelity from hardware within the framework of a high-speed FPS, or a three-figure-fast racer, but at a show where far too few games felt like a genuine taste of the future, it at least showed the possibilities.
  • In 13 years of covering E3, I can't recall a more spontaneous, or victorious moment. In fact, I wrote about it extensively for the site. 

It wasn't just the laconic, slow motion fashion in which Jack Tretton delivered the fatal blows to Microsoft's E3, but his human reaction to how in unfolded. 

Not in his wildest dreams did Tretton imagine that Sony's used games plans would be so well received. And in the middle of ten seconds of wild cheering, he tried to muffle a wry laugh, and his face told the true story about the scale of the victory.
  • Sometimes it's fun to step back and assess the things we talk about as video game enthusiasts from an outsiders point of view. E3 press conferences offer a great opportunity to do this because they're major media events that are nonetheless geared to placate those who play games.

So when EA announced that UFC would feature new "full body deformation" technology at its press conference, I laughed aloud. What would a non-gamer make of this? What an absurd selling point! 

That's an enduring delight for non-fans of sports franchises in general: the pedantic and incredibly niche iterations that publishers and studios spruik in the lead up to a game's release. To those invested in the genre it's very important, but to everyone else? It's hilariously inscrutable.
  • The Nintendo showcase got off to a bad start, with a big screen above our heads water-boarding our ears with 15(!) minutes of pure, non-stop Mario chatter. The moustachioed menace even had the brass neck to name-check some of the journalists in attendance. But then they more than made up for it with a star-studded conference featuring all the big names; Miyamoto, Kamiya, Aonuma and more.

The highlight came during the announcement of Mario 3D World - the dev team suddenly donned cat ears and claws and gave everyone in attendance a big, uproarious 'meow!'. That's the Nintendo difference. I don't remember seeing Infinity Ward woof for our pleasure.
  • People have been asking for Mega Man to be added to the Super Smash Bros ever since it was revealed that Snake and Sonic would be in Brawl. That's six years of forum pleading for something that seemed pretty unlikely. This is the reason I let out an audible whoop and a sweary word of delight (as my colleagues can confirm) when Mega Man appeared in the Smash Bros. trailer.

Sure, Nintendo Direct as a whole was little more than decent, and it goes without saying that Microsoft and Sony had stronger conferences in general with plenty of exclusives and the like. But the moment the helmet appeared on that silhouette and the classic Mega Man sound effect rang out... that was the greatest single moment of E3 for me this year.
  • EA announces a surprise sequel to Mirror's Edge, the most revered 7/10 game of all time. DICE are back on development duties.
  • Sony unveil the PlayStation 4 for the first time. Hard angles and a matte/gloss combo finish. Classy. Like an italic Xbox One.
  • EA introduce NBA Live 14 with some fast-paced basketball poetry. Why? Well, why not. He was very good. Rhymed and everything.
  • Square Enix and Tetsuya Nomura reveal that Final Fantasy Versus XIII is now Final Fantasy XV. We all knew, but good for them.
  • Ubisoft reveal their stupidly good-looking mid-apocalyptic survival MMO thing. Friends can use their tablets to provide air support.
  • UFC boss Dana White cuddles up with EA for their new UFC game, despite publicly calling them 'a joke' just a few years ago. Oooh.
  • DICE show off their amazing, but stupidly-named, 'levelution' tech via the medium of a sodding great collapsing skyscraper. Pretty incredible.
  • Look at that face. Jack reveals PS4's DRM policy and tries not to crack a big, gloating smile as the crowd chants "Sony! Sony! Sony!"
  • Another one of Quantic Dream's tech demos, but with a humorous twist. It's good to see normally po-faced David Cage having a bit of a laugh.
  • A hood figure reveals itself to be Halo's Master Chief. But why does he need a cloak if he's covered in armour? We demand an explanation.
  • Microsoft use Killer Instinct to show off their Tivo-style game recording feature. YouTube is about to be overflowing with 30-second game clips.
  • PopCap's co-founder John Vechey gets over-excited while announcing Peggle 2 and leaps joyously into the air. What a guy.
  • Kojima Productions' talk of Fox Engine's photorealism was quite near the mark as Metal Gear Solid V's open world is revealed. Wow.
  • Black Tusk, a new first-party Microsoft studio, reveal their new game. Internet rumour-mongers say it's a new Syphon Filter. Hmmm...
  • Dead Rising returns, and seems to have been coated in a load of brown paint. Still, the sense of humour and mass zombie-killing is still there at least.
  • The Killer Instinct demo is made extra awkward by some dodgy scripted stage banter. No one talks like this. Stop it. Please.
  • Rapper Drake loves FIFA, so EA brought him on stage to say "I love FIFA!" Then he left. Didn't do a song or anything. Easy money.
  • Aaron "Jessie Pinkman" Paul is in the new Need For Speed film, so EA hauled him on stage. We love him too much to be offended by his corporate shilling.
  • This is pretty cool for young 'uns. They can interact with Ubi's new Rabbids animated series by yelling into/waving at Kinect.
  • Crytek's Roman-themed stab-'em-up was shown at the Microsoft conference. Pretty, but the game itself looks a bit one-note.
  • Vince Zampella introduces Respawn's first game, Titanfall, without long-time cohort Jason West, who recently left the company.
  • Many thought the Disney/Lucasarts buyout was the end of proper Star Wars games, but DICE made this shock announcement.
  • Sony's slam dunk. Andrew House announces that PS4 will cost £80 less than Xbox One. The crowd goes wild.
  • Garden Warfare brings the Plants vs. Zombies universe to three dimensions for the first time in this colourful tactical shooter.
  • 'Bigger than Skyrim' is what the developers claim, and the E3 footage of large, sweeping landscapes seemed to confirm it. We can't wait for this one.
  • Jack Tretton was drowned out by applause the moment this slide flashed up on the screen. The moment Sony 'won' E3 for many.
  • After the announcement, this video was released on YouTube to rub salt in Microsoft's wound. Oh, Sony, you scamps.
  • This multi-million player, multi-million dollar-generating F2P game is coming to Xbox 360, which is a big steal for Microsoft.
  • Aisha Tyler returns to host the Ubisoft conference in the face of claims (by giant nerds) that she isn't a 'real gamer', whatever that is.
  • Professional guitar-botherer Jerry Cantrell, of Alice in Chains fame, pimps Rocksmith at the Ubi conference with some sweet-ass axe-tickling.
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  • Microsoft chief Steve Ballmer [Image: Venturebeat (cc)]
  • Sony chief executive Kaz Hirai
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  • Cage demonstrates a PS4 concept at Sony's PlayStation Meeting, Feb 2013
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  • FIFA 13 used for illustrative purposes
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  • Scores of third party studios are supporting the PS4, Sony has said
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  • Image: Polygon
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  • Image: Polygon
  • Image: Engadget
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  • Peter Moore spearheaded Sega of America when PS2 arrived in the US
  • Sega ceased production of the Dreamcast on January 31, 2001
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  • Antonov aircraft were used in an eleventh-hour bid to secure stock
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  • Image: IGN
  • Ken Kutaragi addresses national media one day ahead of the PS2 launch [Image: IGN]
  • At first,Sony set aside one million PS2s for US launch - but that number had to be halved
  • [Image: Danny Choo]
  • 1999: Sony chairman Norio Ohga (left) gave Kutaragi more power as head of games
  • Chris Deering [Image: StikiPixels - Kevin Whitlock]
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  • A supposedly "realtime" demo of Reiko Nagase promised an unprecedented graphical leap
  • A Gran Turismo target render for PS2
  • SquareSoft's Final Fantasy "Ballroom Scene" amazed onlookers - it's not clear what hardware the demo was running from
  • The Emotion Engine processor
  • The PS2 graphics renderer
  • E3 1995: The birth of West Hall banners
  • Phil Harrison, showing off an early PlayStation system in 1995
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  • The PS1 sold all its 100,000 during its first week in Japan
  • Ken Kutaragi: Often described as "the father of PlayStation". [IMAGE: Jon Jordan]
  • The Sony SNES CD project was abandoned at Nintendo's behest
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  • Mockup design for illustrative purposes
  • The PlayStation Meeting takes place at the Hammerstein in Manhattan - it can hold up to 2,800 people
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  • All PlayStation controllers have undergone extensive prototyping
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  • Image: Kotaku
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  • Valve has shown a preference for Sony's more open platform
  • Ted Price says Insomniac have used new tools for Overstrike
  • Robin Hunicke and Tom Galt are frustrated by the limitations imposed on gaming by the network
  • Jean-Marc Geffroy and Richard Lemarchand agree that increased raw power isn't the same as progress
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  • Image: The Hunter
  • Image: AMD ladybird demo
  • Image: GT5
  • Image: NFS Hot Pursuit
  • Image: Mass Effect 2
  • Image: GTA IV
  • Image: Crysis 2
  • Image: Rage
  • Image: Shogun 2 Total War
  • Image: Eve Online
  • Image: Crysis
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