343 employee criticises 'disgusting' MGS5 female character design

Halo designer blasts "exploitative" Kojima character

A designer at Halo studio 343 Industries has publicly criticised the "erotic" design of the latest character to be fully revealed in Metal Gear Solid V: The Phantom Pain.


MGS creator Hideo Kojima attracted criticism this week when he appeared to state on Twitter that he intentionally encouraged his designers to make the character 'Quiet' more "erotic" in order to encourage cosplay.

Kojima's initial comments were accompanied by a cropped picture of the female character's posterior, and then on Tuesday the full model image on this page.

Series artist Yoji Shinkawa has since moved to play down the comments, but that doesn't appear to have cooled the debate.

David Ellis, content producer at 343 Industries and former EGM journalist, took to Twitter to call the MGSV design "disgusting."

Speaking at an event at Kojima Productions' LA studio on Thursday, Stefanie Joosten, the model and voice actress for Quiet, insisted there was narrative justification behind her character's outfit.

"Of course, I was surprised to see Quiet's outfit at first," she said. "But, you know, it fits in the Metal Gear universe, I think. I don't think I'm allowed to say a lot about this, but, well, Mr. Kojima has his reasons for deciding why Quiet [is] wearing what she's wearing. Players will just have to look forward to that."

Another Japanese designer, Goichi 'Suda 51' Suda, was accused this month of over-sexualising the female characters in Killer is Dead.

Speaking in an interview, Suda insisted that the sexuality in his game - including a mini-game in which players are encouraged to stare at a female character's breasts - was not intended to offend, but rather make people laugh.

"I think in a way when you get criticism, that means people are paying attention to your work. Any kind of artistic value, anything you create, there's always some kind of criticism behind it," he told GamesIndustry.

"Which means we're making an impression and an impact. So I think we'll stay with what we're thinking and just keep going with that way of thinking."