Pocketwatch Games founder Andy Schatz has revealed he's highly disappointed with the performance of Monaco: What's Yours is Mine on Xbox 360.
Schatz said the downloadable title's delayed release on Xbox 360 hurt sales, while acknowledging that a "terrible" demo was likely a contributing factor too.
"The 360 delay unquestionably hurt our sales," he said. "There was a bug that only occurred on the retail boxes, so we couldn't have caught it until the game was fully through the certification process (4 player games were disconnecting, pretty much every game). Even when we were submitting a patch for it, we were blind, since we couldn't actually test to reproduce the problem on the dev kits.
"I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless. We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing.
"OTOH, I don't think the demo was particularly strong... so it could be that the game wouldn't have done better on Xbox even if it had a simultaneous launch (though IMO it would have performed at least twice as well). We had to submit two patches, and luckily they had already relaxed the charges for that process about a month prior."
Monaco took the top award at the 2010 GDC Independent Games Festival, earning the $20,000 Seumas McNally Grand Prize for Best Independent Game, as well as the award for Excellence in Design.
We said in our PC Monaco review: "Part stealth, part chase, all hilarious. A game with as many moving parts as this is bound to crush a few fingers in the process, but this is an intelligent and unique action-puzzler that's great in co-op. A little plodding in single-player, mind."