New Mirror's Edge 'more action adventure' than original, says EA exec

New innovations 'not possible' on current-gen, claims EA Games label boss

The new Mirror's Edge will take on more of an 'action adventure' guise than its predecessor, with unrevealed innovations and gameplay that could only be achieved on next-gen hardware.


That's according to Patrick Söderlund, exec VP of the EA Games label, who told CVG at E3 today that the new game will refocus the Mirror's Edge formula while staying true to the core of the original.

"What I can say is we're taking more of an action adventure approach on it than maybe before," Söderlund said. "First-person, running predominantly - this will be more of an action adventure game, but true to what the first one was to a large extent."

Söderlund said EA has considered a number of Mirror's Edge concepts over the years, but settled on one that would require more power than current consoles could offer.

"The interesting part is that it was a game that could only be built in [next-generation] Gen-4 and that was cool - I liked that. Because what they're doing, you can't do - it's not possible on the current generation," said Söderlund.

"It is obviously something that we know a lot of people want and fans have asked us for for many, many years. But more importantly, it's a game that DICE wanted to build. They think that the first one was a great first attempt but it didn't really deliver on the true vision that the guys had for that IP," he admitted.


"If you do the same thing again then it's not going to work. You have to be very, very honest with yourself and look at what went right and what went wrong. It's obvious that people loved the art direction, loved Faith and loved the idea of what you did in the game.

"I think we missed completely on the game being too difficult, people keep falling down and the notion of constantly running away wasn't maybe greatly perceived. On top of that there were a bunch of other problems with it, but again we look at what's great with it, we do more of that and we fix the things that were broken."

The game was officially unveiled at EA's press conference on Monday for Xbox One, PS4 and PC, but Söderlund hints at more major revelations to come.

"On top of that, even more so we add new things to it," he continued. "The innovation... I can't talk about. I wish I could! Because I'm excited about it. The ID and vision for the game, coupled with the timing is what made it make sense. That's why we are making it."

Look out for the full interview with Söderlund on CVG soon.

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