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Respawn explains TitanFall Xbox console exclusivity

Small team wanted to focus on fewer platforms for first game

Respawn Entertainment's debut game, TitanFall, will be released on Xbox One, Xbox 360 and PC in spring 2014, it was confirmed today in the latest issue of Game Informer.

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Explaining the company's decision to go Xbox console exclusive with the sci-fi FPS, Respawn told the magazine it thought it would prove too difficult to also make its first game for PlayStation platforms as it only had a relatively small team and wanted to focus its energy on creating "the best possible product."

According to NeoGAF's summary of the Game Informer piece, a Respawn representative said: "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

As previously rumoured, the Xbox 360 version is being developed by a separate studio.

The Xbox One version of TitanFall will apparently utilise Microsoft's Cloud for dedicated servers as well as some physics and AI calculations.

TitanFall will see players piloting mechs called Titans which can move with "great agility" in battles against both other mechs and combatants on the ground. If players don't want to control them, Titans can be commanded to guard an area or follow them around.

For more information, hit the link for more TitanFall gameplay details.

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