Ubisoft Toronto boss Jade Raymond believes Splinter Cell's complexity has "held it back" from garnering the attention of modern players.
While Blacklist will offer a traditional Splinter Cell challenge to those who seek it, its default setting will aim to appeal to a broader demographic.
"One of the things that held it back is despite all of the changes that have happened over the years, it's still one of the more complex and difficult games to play," Raymond said in an interview with Eurogamer.
"Even though we do have core fans who are like, 'oh, I want to have more of this experience,' when you play any other game that has stealth elements, they're all a lot more forgiving than Splinter Cell."
Raymond goes on to explain the different difficulty settings available in Blacklist. The hardcore setting will allow a no-kill playthrough, while the Perfectionist mode will remove features such as Mark and Execute.
But as a default, Splinter Cell will provide a "fluid, modern play-style."
Splinter Cell: Blacklist will release August 20 in North America and August 22 in Australia and Europe.