In our Dead Island Riptide review Alex Dale writes that the zombie thriller is "swamped by familiar flaws."
He concludes: "Not as good as it looks in the travel brochure. Iffy level layouts, unimaginative quests and monotonous combat prevent a promising cauldron of RPG, survivor-horror and FPS elements from reaching boiling point."
Other reviewers have also voiced their opinions on Techland and Deep Silver's sequel. We've gathered up all the reviews and put them in a list below.
CVG: 5.9 - Not as good as it looks in the travel brochure. Iffy level layouts, unimaginative quests and monotonous combat prevent a promising cauldron of RPG, survivor-horror and FPS elements from reaching boiling point.
IGN: 7.2 - Dead Island Riptide is more of the same, and while that means flaws, it also means gory dismemberment fun
Eurogamer: 6/10 - What makes that so sad is that this feels like a series only a few great decisions away from being really good. A better script with a sense of humour, a bit more imagination in quest design, more coherent inventory management and character development... These things shouldn't be unattainable goals for a developer that must be flush from the unexpected success of the first game. If there is to be more Dead Island - and I wouldn't object to that - then those things must be high priorities for it to avoid another mauling.
Kotaku: No score - It's too broken to be worth your time, too unbalanced to be fun, and altogether too monotonous.
VideoGamer: 5/10 - Riptide is yet another missed opportunity, and just too painfully average, wonky and padded out with filler to truly recommend.
GameSpot: 4.0 - Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother?
Game Informer: 8.0 - Riptide's flaws are many, but they couldn't hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original.
OXM US: 7.5 - While it's got some irritating rough patches, Dead Island: Riptide's 15-hour campaign still manages to be a lot more fun than it has any right to be.
EGM: 6.0 - Newcomers to the franchise will likely be more forgiving of many flaws, much like many of us were with the first Dead Island, considering the fun zombie-bashing core and unique dichotomy of an apocalypse in paradise has remained intact. Veterans of the first Dead Island, on the other hand, will feel cheated, as they'll recognize the cheap carbon copy that Riptide actually is. Combine this with glitches galore and a plot with more holes in it than the sinking ship the game starts off on, and it's hard to recommend Riptide to all but the most na´ve of zombie enthusiasts.
Destructoid: 5/10 - Is Dead Island: Riptide a fun game? At times, yes. In terms of raw combat and power fantasy, it's just as good as Dead Island ... and it's just as bad at the same time. The bottom line is that there's no excuse for it not being superior. Being "just as good" isn't good enough, especially not when Dead Island had things on its side that Riptide doesn't. Those new to the series entirely will likely not notice the problems quite so much, and be as forgiving to it as newcomers were to Dead Island. While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it.
Metro: 4/10 - It's clearly been made in a hurry and with no more care than the deeply flawed original, which means only the truly zombie-obsessed should apply.