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Evil Within powered by id Tech 5, features a 'distorting world'

First details: Character and gameplay info appears on Bethesda site

Shinji Mikami's The Evil Within is developed using id Tech 5, according to Bethesda's Japanese website for the game.

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The site also reveals a number of additional plot and gameplay details from the game. According to Gematsu, which has translated the text, The Evil Within is centered around Detective Sebastian and his partner, who attend the scene of a mass murder and find a powerful, mysterious force lying in wait.

Sebastian, along with other police offers at the scene, are attacked and lose consciousness, eventually waking up in a world inhabited by monsters. Sebastian must figure out what happened and find a way out, but will need to face his own fears in order to do so.

Bethesda's blog talks up Mikami's involvement, describing him as the "father of the survival horror genre" and describes a game very much in line with traditional survival horror conventions.

"Players must survive on limited resources, experiencing that supreme match of action and horror, that indescribable terror. To survive in an afflicted world, your anxiety and nerves will be pushed to the edge."

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Traps are seemingly a key part of gameplay, both in survival and combat: "You'll have to face indescribable terror, cruel traps, and sly mechanisms. Players can die in a trap all too easily, however, at times they can turn them against enemies"

Finally, the site describes a world that "distorts and warps according to mysterious and evil horrors".

"The scenery: hallways, walls, doors, rooms, buildings, and even nature, all transforming in real time based on the player's actions. And the threats keep coming from all directions."

Earlier today The Evil Within was officially unveiled with a live action trailer. Bethesda confirmed it will be released in 2014 for Xbox 360, PS3, PC and next-gen consoles.

Although more details on the title are expected on April 22, a number of The Evil Within screens have appeared online.

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