Sony exec 'would hate all PS4 games to be FPS, action-adventure'

PlayStation studios boss explains why Knack was the first game shown for the console

Shuhei Yoshida, president of Sony Worldwide Studios, has said the company is intent on offering a broad range of gaming experiences on PS4.


Explaining to Edge why Knack was the first PS4 game to be revealed, the executive said he'd "hate" to see the platform completely dominated by photorealistic shooters and action titles.

Asked if Knack's billing at the PS4 reveal event was a gesture of gratitude to console system architect Mark Cerny, who is also heading up development on the Sony Japan platformer, Yoshida replied: "Yeah, I am very proud that that happened. Some people questioned: 'the first game to show on PS4 - is it Knack?!'

"It was pretty intentional. Mark's idea was like 'what about [a] Crash Bandicoot for PS4?' when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games but these are not the only kinds of games that people can have fun with."

Sony revealed PS4 in February, when it confirmed a PS4 release date of "holiday 2013" in at least one of Japan, Europe and the US. And Yoshida went on to tell Edge that while it's "just natural" for Sony to enhance the core technology and performance of its consoles, hardware isn't the biggest focus for the company.

"When you look at the five key principles behind designing PS4, none of them are hardware related, actually. It's all about how people use and experience, enjoy games, realised by the system software features and network functions."