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We remember LucasArts

CVG staff and readers share their favourite memories and discuss their most cherished games

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"Day Of The Tentacle. This was my favourite LucasArts game growing up. I loved the graphics and the hilarious storyline, the events that occur within the game are surreal but masterfully played out. There wasn't a thing I didn't like about DOTT!" - Scott McCartney


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"Nostalgia is a terrible thing, especially considering the dross of recent years. But I still replay Grim Fandango and Full Throttle regularly and remember with joy "flying" a Spitfire for the first time in Their Finest Hour. Much like LucasFilm, from an incredible start and success with groundbreaking titles, the law of diminishing returns carries a very big stick." - Matt Bone


"The Secret Of Monkey Island. I had this on the Amiga and I loved the silliness combined with the clever puzzles. I think LucasArts had a real masterpiece on their hands when they created this game." - Vin Lacey


"LucasArts are the studio that made me realise not every game had to be about action. They gave us permission to laugh at games, and that was a big deal back then. They were instrumental in changing the public concept of what games had the potential to be, a tradition being continued by Telltale. I'm going to really miss that wonderful logo and everything it stood for." - Andrew Leeke


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"Sam & Max: Hit the Road. One of the earliest of what can be really called "graphic adventures", where distinct art styles arose from the square pixels of before, featuring a hand-drawn aesthetic with lots of very complex animations for the time. It perfectly captured the noir-ish vibe that Sam represents, and managed to meld it with all the chaos and insanity that Max does. Obtuse, bizarre puzzle solutions were carried along with great writing made better by the performances all around. While Telltale have done a fantastic job with the series afterwards, Hit The Road will always have a fond place in my memory." - Aaron Grehan


"LucasArts is the studio that gave me a huge range of games, satisfying my every need. It allowed me to join tactical squads with friends (Battlefront), battle it out in space (Empire At War) and draw that saber and battle my way through hordes of droids. That is why I love, and will now miss, the LucasArts studio." - Peter Edwards


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"The first LucasArts game I ever played was Maniac Mansion on the Commodore 64. The ability to explore the mansion, experiment and interact with everything in the room, including the kooky characters, is what fascinated me and still to this day makes me smile whenever I think about that game. I guess there's no chance now for an updated iOS version which is sad because this generation missed out on this fun classic." - James Seda


"My favourite would have to be Monkey Island 2 on the Amiga when I was about 12 or 13 years old. I loved the whole feel and look of the game and of course the humourous elements were a refreshing change to the norm. In fact, I think it's definitely stood the test of time even to this day. RIP Lucasarts. Sad times yet fond memories." - Marvin James


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"The Secret Of Monkey Island and Monkey Island 2 were the games responsible for my brief and torrid love affair with the Amiga 500. It was slim and witty, spanning a measly 16 disks. I was soon tempted away by the curvaceous PC with offers of Day Of The Tentacle and Grim Fandango on shiny optical disks. Oh how we laughed, those were the days. Goodbye, LucasArts." - Lee Davis


"Zombies Ate My Neighbors - A masterclass in great enemy, weapon, and level design, with big dash of camp shlocky humour. Oh, and co-op that was ahead of its time." - Grant Kramer


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"I remember being immersed in the steampunk world of The Eidolon on my Spectrum back in the mid '80s. That was my first experience of a first-person shooter on any home platform. Way ahead of its time and a highly original concept. No-one should forget their groundbreaking Habitat, the first venture (by anyone?) into MMORPGs... I remember CVG running a full page article on this software title and had me in awe of the online possibilities of a game featuring multiple players in a shared environment." - Tim Wilson


"Star Wars: Rebel Assault shaped my childhood, and was the catalyst for my career in technology. I walked into a Software Etc and saw this game demo running on a PC. For Christmas in 1993 my parents surprised me with a computer with a Rebel Assault box sitting on top. I was 11 at the time, and had not seen the original trilogy. I saw the trilogy for the first time and could not figure out why Luke was doing all the things that "Rookie One" did in the game." - Trey Layton


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"Grim Fandango is without a doubt my favourite LucasArts game and my favourite game of all time. The game world is so rich and beautifully crafted, the characters are vibrant and memorable, and the dialogue continues to make me laugh to this day. It really is adventure game perfection." - Jimmy Dean


"My first ever experience with LucasArts was with Monkey Island on the Amiga 600. The true glory of this game was just how it sucked you into the world of Guybrush Threepwood with its superb use of both visual and well written comedic wordplay. And with the brilliance of Ron Gilbert and later Dominic Armato, this is a game that will forever stand the test of time, as the HD remakes have shown. Top game." - Ritchie Ballard


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"LucasArts created stories, characters and new worlds beyond what the original trilogy of Star Wars did. They created adventures for the players that made us feel like we were Luke Skywalker and that we were a part of the Star Wars saga. Of course I'm talking about the majority of Star Wars games out there, including Jedi Knight, Dark Forces & Battlefront. They went above and beyond what George Lucas put on our TV screens by adding their own brilliant ideas to the massive universe." - Kyle Hoger


"Despite the arguable decline in quality of recent games, Lucasarts should take pride in creating and helping create some of the best adventure games of all time (Grim Fandango, Day Of The Tentacle) and to date the best Star Wars related piece of media outside of the original trilogy (Knights Of The Old Republic, of course)." - Harrison Weir


"Monkey Island I & II, as I was a child when I played them for the first time, and I identified myself with the character, discovering the end of the second episode really made a big impression on me. Daydreaming can be full of poetry and simple joys, and what are videogames if not daydreaming?" - Mathieu Hotton


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"All those point-and-click games! Monkey Island 1 and 2, Zack McKracken And The Alien Mindbenders, Day Of The Tentacle, Maniac Mansion, Indiana Jones And The Fate Of Atlantis... to this day I can still pick these up and play them. The humour, the challenge, the storylines... they were on top form back then. So sad to see them go. Even my mom played Monkey Island and the only game she has ever been into prior was Minesweeper!" - Tim Andrews


"The Secret of Monkey Island absolutely blew me away when I was a kid. In fact there was a quality to all of their adventure games that proved without a doubt that gaming could produce narratives that were on a par with, and in many cases better than cinema. It was funny, beautiful and challenging and still ranks as one of my favourite games ever. Its kind of ironic, when you think it was based on the Pirates Of The Carribean ride and then when Disney finally made their own films based on it that it was pretty much a bizarre rip-off of Monkey Island. down to Will turner looking just like Guybrush and Jack Sparrow acting like a drunken version of him." - Gareth Newnham


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"One of my earliest memories from life is watching my dad play Star Wars: TIE Fighter. I must have been 4 or 5 and I just remember the opening cinematic (MS-DOS cinematics were my childhood); the Emporer's shuttle arrives and he talks to you and I would ever so slightly cower behind my dad. I would LOVE to see it recreated in a modern engine. I always dreamed of participating in massive skirmishes over Endor, leading a squad of mates, all in TIE-fighters or X-Wings to take down a CR90-Corvette or delve into the chasms of the Death Star and send a cheeky missile down a maintenance shaft. One day, I aim to make that dream a reality, even without the great LucasArts. Also, running on walls in Star Wars Jedi Knight: Jedi Academy was just too cool. That and pressing both mouse buttons at the same time to send my dual lightsabers into tornado mode; it made looking awesome so easy." - Dan Parkes


"LucasArts, a name once synonymous with creativity, innovation and fun. A company that recognised videogames as a unique art form, different from film, TV, comics etc. In the late 80s through to the 90s, LucasArts were pioneers in recognising the unique interactivity qualities that navigating game space allowed for the unfolding of narrative storytelling. They pushed the boundaries. Thank you LucasArts." - David Clarke

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