The title started off as an in-joke among fighting game players mocking the overpowered nature of dive kicks, and evolved into a simple, two-button fighting game.
Players have one button, to dive upwards into the air, and a second button to kick. Kicking while on the ground will make a character jump away from the opponent. The first player to land a dive kick wins.
Divekick creator Adam Heart explains on the PS Blog: "I asked aloud to my friend Stephen, 'What if there was a game called Divekick, and the characters were Dive and Kick, and the buttons were Dive and Kick?' He shot up and proudly announced to me that he could make such a game, and by morning we had a design document and we were ready to start. I didn't know it when I made the joke, but Stephen apparently knows enough to code a game!
"As we developed the prototype, it became clear that this game was a great tool to clearly explain how deep a single move can really be, and that the high-stress, high-tension gameplay was keeping our test groups hooked.
"As you attack, you'll fill your Kick meter. (Every fighting game needs a meter, right?) If you top it off, you'll enter "Kick Factor" and become much faster than before. Don't get hit in the head, however, because if you do you'll be given a concussion. Concussed players lose their entire Kick meter and move much slower at the start of the next round. Each character also has two unique techniques: One can be performed on the ground and one in the air. You perform these by building enough Kick Meter and pressing both buttons at the same time. If time runs out, the player who can hold his position closest to the center of the stage will win the round by decision."
Watch the trailer and see the screens below: