Remember Me creative director Jean-Max Morris has made fresh claims that publishers rejected his title because of its female lead.
Speaking to Penny Arcade, Morris said he felt the game's protagonist Nilin was a natural fit for the title. Nonetheless, several publishers declined the game because of her gender, he said, before Capcom eventually picked it up.
"We had some [publishers] that said, 'Well we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that," Morris said.
He also claims publishers were adverse to a female lead romancing a male. "'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward,'" is the message Morris received.
The creative director told CVG the same thing in an interview published last August, stating that he'd like his project "to be remembered as a game that said 'you can have a strong female lead in a sci-fi action adventure game, and it be successful'."
He added: "You wouldn't believe how many times I've been told that it isn't possible! Fortunately Capcom believe in it and so do we.
"We cast a female lead because it makes perfect sense for the themes we want to explore; it's a game about intimacy and emotions rather than physical augmentation and big muscles and Nilin embodies those qualities - and that's what Remember Me is all about."
Set in Neo-Paris during the year 2084, the action game was originally a Sony exclusive before being dropped by the PlayStation firm because it "wanted to focus on a different type of game," according to Remember Me's developer.
Further reading: Can Remember Me Prove Everyone Wrong?