On Thursday, GTTV host Geoff Keighley will interview Joakim Mogren, the head of Moby Dick Studio, whose first game, The Phantom Pain, was revealed at the Spike VGA awards in December.
But The Phantom Pain is a Metal Gear Solid game, and Joakim isn't real.
The evidence is overwhelming, as our research suggests, but consider the counter-argument: An unknown studio announces a AAA game at the world's biggest videogame awards, with a hero who looks like Snake, created by Joakim (an anagram of Kojima) Mogren - and it isn't an MGS game?
Open your eyes
MGS creator Hideo Kojima follows two people on twitter: himself (well, his Japanese account) and Geoff Keighley.
Geoff Keighley recently tweeted:
This should be interesting: Heading off to interview Moby Dick Studio Head CEO Joakim Mogren.— Geoff Keighley (@geoffkeighley) March 12, 2013
"The Mogren interview will be on GTTV this Thurs night. He said he has something new to show me."
Only hours later, Hideo Kojima revealed he was working on a new trailer on twitter.
The trailer I'm working on right now is totally different from latest "RISING" pre-launch tl.gd/l9s3e2— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 13, 2013
"The trailer I'm working on right now is totally different from latest "RISING" pre-launch trailer which has medley of cool cuts to give motivation for consumer. So this one will be plain and different in aspects or concepts."
So what does it all mean?
In all likelihood, Kojima / Joakim will debut an all-new The Phantom Pain trailer on GTTV. At GDC on March 27, Kojima will demo his new FOX Engine technology with a showcase of MGS: Ground Zeroes.
Kojima recently tweeted:
"I will give presentation speech at GDC2013 in SF. It will be tech presentation of FOX engine but also there's an announcement to be made."
The 'announcement' bit is interesting. Hideo Kojima is known to be working on multiple projects: one is MGS: Ground Zeroes, and another is subtitled 'Project Ogre', assuming the two are not related.
While Joakim is an anagram of Kojima, Mogren contains the word 'ogre'. Kojima was keen to differentiate both games back in September 2012.
"While I am happy to know people liked MGS Ground Zeroes, I'm sick & tired of people keep asking me 'is that project Ogre' here in Seattle everyday. Project Ogre is what the project that Ogre appears. Ogre does not appear in MGS Ground Zeroes," he said.
Earlier last year, Kojima dropped further hints about Project Ogre, in a tweet translated by our Japanese correspondent:
"As for my Oni project, it's not a game that's as amazing as a demon, nor a game whose production requires that we assume the heart of a demon, but a game that involves a demon."
On September 1, speaking at PAX, Hideo Kojima said MGS: Ground Zeroes was a prequel to another Metal Gear Solid game. The official Konami twitter account claimed:
Confirmed from @hideo_kojima_en: #METALGEARSOLID: Ground Zeroes Is A Prologue To #METALGEARSOLID 5! #PAX twitter.com/Konami/status/...— Konami (@Konami) September 1, 2012
However, this is Konami claiming that the 'other' game is MGS5, though Kojima did not use those exact words.
In a recent interview with Edge magazine, Hideo Kojima revealed that he is interested in the concept of 'pilot episodes', in order to alleviate the strain of next gen development.
"You can use pilot episodes to test the waters before you jump completely into the project... It can be distributed via download channels, so the player can try it out before production continues"
It wouldn't exactly be careless to equate a pilot episode with a prologue, but we digress.