Game devs could employ 'pilot episodes' to trial games, says Kojima

Metal Gear creator sees a more community-driven development future

Metal Gear creator Hideo Kojima has said video game developers could release 'pilot episodes' of games - as is sometimes done with TV shows - on next-gen consoles.


Kojima says that this could be a possible way for developers to gauge interest and/or fan reaction to a new game before committing to a four-year development cycle, thus reducing risk.

Discussing the challenges of next-generation game development with Edge, Kojima said, "It's possible to make many things more realistic, but that doesn't mean you should. You have to prioritise, and that is what's going to separate the teams that succeed from the teams that don't. A very deep, 20-30 hour game might need a bigger team and take three or four years."

He went on, "[But] I think there's a different way of tackling this problem: something similar to a TV series, where you can use pilot episodes to test the waters before you jump completely into the project... It can be distributed via download channels, so the player can try it out before production continues. Something like that wouldn't take that long to create, maybe a year, and if it's successful, you can continue."

With deeper online connectivity and social interaction being a part of Sony's new PlayStation 4, Kojima sees a future in which the community plays a big part in the development of games.

"I think there'll be a social aspect to game creation, because it will be more interactive," said Kojima. "You'll get user feedback, and I think there'll be this back-and-forth between users and creators."

In February Sony unwrapped its PlayStation 4 console for the first time. Sony said the PS4 release date is due for the end of the year, but there is speculation that Europe will not be supplied the console until early 2014.