PlayStation 4 gets Nvidia PhysX And APEX support

Particle effect overload confirmed

Graphics card maker Nvidia has confirmed PhysX And APEX support for the PlayStation 4.


"Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices," explained the firm.

"Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games," it added.

What that usually means in literal terms is an overload of particle effects, enhanced explosions and intense levels of environmental debris erupting at every given opportunity.

Here's one of Nvidia's most recent demonstrations of PhysX and APEX tech, using free-to-play PC shooter Hawken to show off some high-end particle physics - just to give you some idea of what the tech is all about.

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In February the company unwrapped its PlayStation 4 console for the first time. Sony said the PS4 release date is due for the end of the year, but there is speculation that Europe will not be supplied the console until early 2014.