The technical specifications of the next-generation Kinect sensor have reportedly been leaked.
It is rumoured to reduce latency by a third, vastly improve skeletal recognition and be capable of tracking six players simultaneously. Among the improvements over the current Kinect sensor, the site lists:
- Improved field of view results in much larger play space.
- RGB stream is higher quality and higher resolution.
- Depth stream is much higher resolution and able to resolve much smaller objects.
- Higher depth stream accuracy enables separating objects in close depth proximity.
- Higher depth stream accuracy captures depth curvature around edges better.
- Active infrared (IR) stream permits lighting independent processing and feature recognition.
- End to end pipeline latency is improved by 33 ms.
VGLeaks also offers the following feature comparisons:
Feature - Xbox 360 Kinect Sensor / Durango Sensor
- Field of View (FOV) - 57.5˚ horizontal by 43.5˚ vertical / 70˚ horizontal by 60˚ vertical
- Resolvable Depth - 0.8 m -> 4.0 m / 0.8 m -> 4.0 m
- Color Stream - 640 x 480 x 24 bpp 4:3 RGB @ 30fps640 x 480 x 16 bpp 4:3 YUV @ 15fps / 1920 x 1080 x 16 bpp 16:9 YUY2 @ 30 fps
- Depth Stream - 320 x 240 16 bpp, 13-bit depth / 512 x 424 x 16 bpp, 13-bit depth
- Infrared (IR) Stream - No IR stream / 512 x 424, 11-bit dynamic range
- Registration - Color <-> depth / Color <-> depth and active IR
- Audio Capture - 4-mic array returning 48 Hz audio / 4-mic array returning 48K Hz audio
- Data Path - USB 2.0 / USB 3.0
- Latency - ~90 ms with processing / ~60 ms with processing
- Tilt Motor - Vertical only / No tilt motor
Microsoft said earlier this month that lifetime Xbox 360 sales stand at 76 million and Kinect sales at 24 million units.