Take-Two digital revenues up 244 per cent year-on-year

Q3 fiscal 2013 net revenue hits $415.8 million, up from $236.3 million

Take-Two Interactive has reported strong results for its third quarter fiscal 2013, ended December 31, 2012, with net revenue of $415.8 million.


That's up from $236.3 million for its third quarter fiscal 2012. More notably, the firm reported a 244 per cent rise in revenues generated from digitally delivered content from the same period the previous year - and accounted for 23 per cent of the firm's Non-GAAP net revenue in the quarter.

Take-Two credits the surge to digital sales of Borderlands 2 and its add-on content, XCOM: Enemy Unknown and NBA 2K13 - which has hit the 4.5 million sales milestone.

Borderlands 2 has sold six million copies, the publisher confirmed, a million more since it last reported figures at the end of October 2012.

The Grand Theft Auto franchise also contributed to its digital spike, with the much-loved PS2 entry GTA: Vice City having launched on mobile platforms.

Net income (profit) hit $70.9 million in the quarter, up from $14.2 million the prior year.

"Our results benefited from the record-breaking launch of NBA 2K13, along with continued strong demand for Borderlands 2, the successful launch of XCOM: Enemy Unknown, and robust holiday sales of our catalog and growing portfolio of digitally delivered offerings," said Take-Two CEO Strauss Zelnick.

"With consumer anticipation building for the launches of BioShock Infinite and Grand Theft Auto V, we are well positioned for a solid finish to fiscal year 2013 and substantial revenue and earnings growth in fiscal year 2014."