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The Witcher 3: Wild Hunt details revealed with trailer

2014 on "all high-end platforms", open world 30 times bigger than the previous game's

Fresh details about The Witcher 3: Wild Hunt have been revealed in the debut trailer and via the pages of Game Informer's March cover feature.

Due for release in 2014 on PC and "all high-end platforms available", the RPG is said to feature "a tired hero who wants to set things right but can't put down his swords until his conscience allows - if it ever does".

CD Projekt Red's new REDengine 3 technology is reportedly set to deliver an open world 30 times larger than The Witcher 2's, which is described as larger than Skyrim's, stretching from "stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found".

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CD Projekt Red said last week that its 'next-generation-ready' RedEngine 3 tech is built to deliver "RPGs set in vast open-worlds with improved tools for spanning truly nonlinear stories that are based on real player choices and consequences".

Studio head Adam Badowski added: "If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story."

Further Witcher 3 details reportedly picked from Game Informer's new issue by a digital subscriber who posted them on NeoGAF follow:

  • World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously]
  • 30-40 minutes to cross world on Horseback
  • New streaming technology (CDRED Engine 3)
  • Geralt's Memory is restored
  • No chapters/acts
  • Dude is DONE fighting for everyone else
  • Everything from solving MYSTERIES to slaying monsters
  • Coming out on "all top-of-the-line" consoles

Monster hunting:

  • Clues build up information (like a Bestiary perhaps?)
  • Books garner information about monsters
  • Townsfolk provide information
  • Potions and such are important
  • Time of day and other conditions affect where monsters appear, and their abilities

Combat info

  • Critical strikes in areas that matter depending on how much you learn about said monster
  • You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
  • Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
  • Provides income as well

Narrative info

  • Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
  • Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
  • Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.

Other info:

  • Enemy AI completely rebuilt, scripted bosses out
  • Environmental combat 'contributions' (a dozen types of interactive objects) - wasp hive irritated using Aard
  • Magical signs retooled
  • The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
  • Other trees, Swordsmanship and Alchemy
  • New strikes under Swordsmanship, boosts like improved stamina and parrying
  • Mutation mechanic under a different development path
  • Team aware of frustrations of inventory management in The Witcher
  • Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
  • Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
  • Each armor piece has unique appearance, new cloth simulation tech.
  • Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.
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