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The Walking Dead game was intended to make you sad

Comic creator Robert Kirkman discusses Telltale's episodic effort

While most games focus on fun and thrills, The Walking Dead game from Telltale set out from the start to make you sad.

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So said Robert Kirkman, the creator and writer of The Walking Dead comics who, aside from stipulating the sad tone for the game, let Telltale take control of the story.

"Talking with the guys at Telltale, I said, 'The Walking Dead is sad. If you can make players sad, that's really what we're after here. You want to drive the emotional impact of what it would be like to live in this world, and if you can achieve that in a game, that would be amazing,'" said Kirkman.

"And that was something the Telltale team was already striving for - making this a really emotional experience, not just scary or exciting. Those were the kinds of decisions we made very early on. But the type of game it is, and the way the gameplay works, is all Telltale."

Kirkman went on to declare that he has no plans to ever tell the story of how the zombie infection broke out.

"I don't ever really plan on doing that just because I feel like The Walking Dead is set in a very real, grounded world," he told the PS Blog. "Once you go past the fact that zombies are walking around trying to eat people, you're gonna get more and more into the realm of science fiction. Any kind of explanation for why the zombies are walking around, to me, is just going to make it less grounded, less dramatic, and less real for the readers."

Telltale Games had previously promised the third episode in its Walking Dead game series for "the middle of August", but the PS Blog report, published on August 22, makes no mention of Ep3's ongoing no-show.

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