We first encountered FIFA lead producer David Rutter five years ago. Back then he was a young(ish) buck tasked with delivering critical acclaim to match the series' already dominant sales
More specifically, his job was to oversee the creation of a game that Electronic Arts could definitively state was better than PES. Having seen several producers come and go after talking up and then failing the same mission, it's safe to say that despite Rutter's obvious passion, and awareness of size of his task, we weren't entirely convinced anything was about to change.
And, shocked face, he pulled it off. Having forsworn the annual back-of-the-box gimmickry (remember using the Off The Ball system to control two players at once in FIFA 2004?), Rutter and his team instead focused on consistently raising the quality of the core game.
The ultimate result is that FIFA is now the reviewers' darling as well as the overwhelming market leader. But with Konami's PES now appearing to awaken from its slumber, this is not the time for EA's team to get complacent.
CVG sat down with Rutter to discuss what he wants from next-gen football, what swear words Kinect can register, what's going on with the Wii U and Vita versions, why the hell Shakhtar Donetsk aren't in the game, and whether he's in danger of getting bored of FIFA...
You can read the Q&A for yourself on the next page.
FIFA 13 launches at retail across the US, Europe and Australia from September 25th. The game is scheduled to be available for PS3, Xbox 360, PC, Mac, iOS, Wii, PS2, Xperia Play, Nintendo 3DS, PS Vita and PSP. It is suspected, but not confirmed, that the game will launch on Wii U.
Images of FIFA 13 contained within this article may not accurately represent the final product.