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Skyrim DLC: What's next after Dawnguard? Flying mounts, better stealth and giant mudcrabs

Does Bethesda's experimental 'game jam' video reveal the next wave of Skyrim DLC?

Check out our dream list of what we want to see in the next Skyrim DLC

When work on Skyrim was finished, developer Bethesda had a week to create whatever it wanted using the game's development tools. The result was a collection of mods, tweaks, and new gameplay features, the best of which were shown in a video at the 2012 D.I.C.E. Summit.


Close Close

Interestingly, out of the 36 examples shown, a handful of features ended up appearing in the game's first expansion, Dawnguard. The werewolf perk tree, vampire feeding animations, Vampire Lord form, and ghostly mount all made it into the DLC. Some other features were also added in patches, namely cinematic kill-cams for magic and ranged attacks, mounted combat, and Kinect dragon shouts. This experimental 'jam' was clearly more than just a bit of fun.

So it's safe to assume that any future DLC will incorporate mods from the video that didn't make it - some of which are really exciting. There were a lot of visual tweaks like seasonal foliage, flow-based water shaders, characters leaving footprints in the snow, and enhanced mudcrab animations (er, yay?), but it's the new gameplay features that are really interesting.

TAKE TO THE SKIES

First and foremost, flying mounts. Imagine being able to fly around the world on the back of a mighty dragon. That's exactly what we see in the demo video, and it's a thrilling prospect. We may be able to capture and tame, rather than kill, dragons, or engage in mid-air combat.

We also saw some impressive stealth enhancements, including the ability to track enemies through walls with 'assassin vision', and create your own shadow by extinguishing torches with water arrows - which guards can relight, clearly inspired by the Thief series. Stealth in Skyrim was always a little flaky, but these tweaks would make it a lot more fun to play as a sneaky character - and would be perfect for a stealth-focused DLC questline.

Zoom

In the demo video we also see some other interesting experimental mods: spear weapons, new follower commands, being able to adopt children, building your own house, combining spells to create new effects, goblin enemies, fat giants, giant mudcrabs (please let this be a secret boss), ice and fire arrows, a terrifying looking 'werebear', and imp minions for vampires. You can pretty much guarantee that some of this stuff will make an appearance in the next wave of DLC.

List of mods featured in the 'game jam' video

** Appeared in Dawnguard DLC/content patch

  • Seasonal foliage
  • Flow-based water shader
  • Spears
  • Kill cams for magic**
  • Kill cams for ranged attacks**
  • Stealth enhancements
  • Paralysis runes
  • Dungeon enhancements
  • Water currents in dungeons
  • Dark dungeons
  • New follower commands
  • Set favourites for followers
  • Adoption
  • Build your own home
  • Spell combinations (fear + healing = drain health)
  • Goblins
  • High level draugr
  • Waygate fast travel
  • Epic new mounts**
  • Mounted combat**
  • Dragon mounts
  • Soulbug familiar
  • Kinect shouts**
  • Screen space ambient occlusion
  • Enhanced underwater visuals
  • Snow footprints
  • Verlet surfaces for non-rigid objects
  • Fat giants
  • Ice and fire arrows
  • Werebear
  • Lycanthropy perk tree**
  • Vampire feeding**
  • Vampire Lord**
  • Vampire imp minions
  • Mudcrab animation tweaks
  • Giant mudcrab

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