These are the eye-watering visuals Sony and Microsoft's next gen consoles will be capable of. At least, that's what PSM3 and Xbox World magazines are saying in their latest issues.
In collaboration with Codemasters' lead artist Mike Smith and Dead End Thrills techmaster Duncan Harris, both magazines present a glimpse of the future: what PS4 and Xbox 720 will be capable of in terms of visuals - but also what they'll be capable of in terms of scale, lighting, landscapes, AI and procedural generation.
With developers harnessing what the magazines claim will be "six times the power", Codemasters' Smith says: "If you look at the amount of effort that goes into lighting at companies like Pixar, we're quite some way away from being able to leverage that control. (But) once we have a toolset to do that, art directors can go crazy."
What's interesting, particularly for PlayStation owners, is that the screenshots running in PSM3 are from tech that echoes the reported specs of PS4, with recent rumours suggesting Sony are ditching PS3's controversial Cell chip, and working with AMD to provide PS4's graphics chips. (In effect, PS4 will be "essentially a PC" according to sources close to tech specialist Richard Leadbetter, of Digital Foundry.)
Could this stunningly rendered ladybird be the norm in a few years time?
The goodness doesn't stop there in the latest issues either: PSM3 has an eight-page Medal of Honor exclusive, Xbox World delivers six pages of impressions from The Witcher 2, while both have reviews of Mass Effect 3, an exclusive interview with DMC development chief Tameem Antoniades (sample quote: "I've nothing against big tits - I'd rather have my head resting on a pair right now") and a feature on the future of retail that's essential reading.
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