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Uncharted: Golden Abyss - What we want to see

This is our list, but what do YOU want to see?

E3 is over and we have a sack full of new games to get excited about. The PlayStation Vita isn't even on shelves yet and already its gaming library is looking like an exciting one.

Of course, topping the list for most portable peeps will be Uncharted: Golden Abyss. Although it isn't being directly developed by Naughty Dog, you can bet it'll be far from some slap-dash mash-up without the watchful eye of the highly praised creators.

If what we've seen so far is anything to go by, the Uncharted that's coming to PlayStation Vita should stand pretty nicely alongside the fantastic big-screen series.

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That doesn't mean we're qualm-free though. Here are the things that make us ever so slightly nervous about Drake's upcoming adventure and what we want to see when we stare into the Golden Abyss.

EASY ON THE GIMMICKS

Look, we're all for a bit of gimmick here and there, in fact, we lap it up if it's well executed. The touch capabilities of the PlayStation Vita look like they could be put to good, intelligent use if used wisely.

We have to say though; we're not too hot on some of the touchscreen features we've seen at work in Uncharted: Golden Abyss so far.

We quite like the way you sway the handheld back and forth to make Drake swing, we do that anyway for some strange reason. Likewise rubbing stone patterns onto paper by rubbing the screen with your finger - natural, practical and easier than using the sticks.

But, when it comes to climbing, tracing the route on screen with your finger is more of an effort than it is to simply continue holding the stick forward, and we're willing to bet it doesn't add loads more to the experience.

Some nice ideas then and some that are treading too close to gimmicky for the sake of gimmicky. More of the rock rubbing, rope swinging kind, please Bend, and an option to bypass the rest of the touching off, perhaps?

ENVIRONMENTAL ISSUES

The other issue we've had with what we've seen of Golden Abyss so far is that all of the environments look a bit Uncharted: Drake's Fortune.

Don't get us wrong, they look as gorgeous as ever, but we got a lot of jungle in the original Uncharted and it looks like we're going to get a whole load of the same on the Vita.

Of course, we've only seen a tiny fraction of the whole game so there's every chance that we'll get an eclectic mix of terrain but we want to push for it here.

Uncharted is all about the beautiful backdrop, the stunning vistas, and it sounds like the Vita can handle it. We hope, then, that Bend really milk it with an array of environments and maybe show us some corners of the globe that even Nathan Drake hasn't yet charted.

SULLY BUSINESS

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We like a man who points with a cigar when he's talking to someone. We like an action hero side-kick who isn't afraid to let everyone know he isn't a sprightly young chap anymore. Hell, we like Sully.

From what we've seen of Golden Abyss so far, Nathan Drake will be running around with new character Jason Dante, at least for some of the time. We won't judge without becoming properly acquainted with the newbie but he's no Sully (no-one is).

Bend has said that there's a "pretty good chance" that Victor Sullivan will appear in the Vita version of Uncharted and, frankly, we think it would be a crime if he didn't.

Not only because he makes an excellent other half for Drake but because Golden Abyss is a chance to get some real backstory going.

Since this one's a prequel, it would be cool to see how Sully and Drake met, how their relationship developed; maybe they didn't get along at first, maybe they were even competing against eachother in some way.

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