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Can Kinect revive PC gaming?

Debate: Is the Microsoft motion sensor the key to innovation?

The games industry's focus has seen a big shift from PC to consoles in recent years. For one reason or another - whether it's the need of the masses for a no nonsense, user friendly gaming box, or the developers' fear of rampant piracy - the poor PC, while far from dead, has been attention deprived recently despite its superior power and versatility.

In a sense, however, there is one area in which the PC has been kicking consoles in the conkers and, surprisingly, that's with Kinect. See, while all the official Kinect action has been going down on Xbox 360, tech heads everywhere have been experimenting and innovating with their PCs and Microsoft's motion sensor at home.

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The results speak for themselves. We've had flying AI robots, real-time body-morphing, fully 3D worlds, actual virtual reality and Modern Warfare played entirely as a motion sensing game, with a little help from the Wii.

If this is what bedroom programmers can do in their spare time with no support from Microsoft, what kind of gaming and technological revolutions can we expect from not only amateur coders but big time development studios when Microsoft announce official PC support for Kinect in the future?

Is the hi-tec motion sensor just what the doctor ordered for the slacking gaming platform?

On the other hand, Microsoft has already pledged to get behind PC gaming and lead by example in an attempt to jolt the platform back to life, encouraging more PC development and (hopefully) demand.

Was Kinect compatibility what you had in mind when that message left the MS mouthpiece, or where you hoping for a gaming push of the more traditional kind?

Let the debate begin in the comments below...

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